![]() Oddly, my own issue was finding any of the Prismium needed to permanently expand the selections in the shop or upgrade your current weapons, since it seems rare at the moment. Part of this might be the RNG present, as my own longest run right now had me gaining a good chunk of Anima, but the developers are still thankfully looking into ways to fix this issue later. Not helping is that certain blows from enemies can reduce your maximum HP as well, which can only be restored pack to normal by the rarer Pure Anima. Have a Nice Death is still in Early Access, and that means a few kinks need to be ironed out later, and the lack of any major source of life-refilling Anima along the way seems to be a common complaint with fans right now. That said, part of the reason I was playing things safe was that health pickups are scarce at the moment. It does highlight how the game allows for a good amount of experimentation in order to find a combination of moves and Curses (the standard roguelike buffs here), as the thrill of finding that satisfying combo is oh so enjoyable. That said, once long-range weapons and spells appeared like bows and arrows or firebolts, I tended to prefer them when dealing with certain enemies like the bosses and mini-bosses that can deal a good chunk of damage, if only so I could play it safe. And it’s indeed satisfying to go to town on one of the rooms filled with multiple enemies to defeat in order to pass, getting in a good flurry of blows before quickly dashing away. Once again, much like its Unruly Heroes sibling, Have a Nice Death has a heavy emphasis on combat as well, with an emphasis on a variety of moves gained through different spells, weapons and special moves gained along the way. So, you know, kind of a shame that you have to rip most of them to shreds. has its own unique set of characters to go with with the beautifully work-ravaged settings and all of them are adorable. Despite a more monochromatic color palette this time around, things still seem as vibrant and lively as ever, with every supporting character and enemy oozing personality in design and animation, from adorable intern Pump Quinn to cartoonish imposing bosses like Brad, the head of security to the fluidity of the foes in the Industrial Pollution department who quite literally oozes of personality. Magic Design Studios’ previous work was Unruly Heroes, another action-platformer known for being ridiculously gorgeous with astounding animation, and Have a Nice Death unsurprisingly boasts the same levels of quality in its visuals and environments. But even in his journeys he can’t escape work, as little assistants constantly rush in with stacks of paperwork, backgrounds are crammed with cubicles and meeting rooms, the books literally attack him while more paperwork litters the ground…and this was just the first set of levels. And so it’s off to tame all the Sorrows, with every run being an attempt to escape burnout. Death has now been literally worn down, little more than figurehead, until burnout finally starts to set in. Unfortunately, the Sorrows started to care only about harvesting as many souls as possible in order to gain maximum profit, and poor Death was left having to file the paperwork for every soul reaped…which is lot. The premise of the game is that a long time ago Death started up his company in order to make things easier, creating the Sorrows in order to assist him. The game sees you playing as Death themselves, taking up their scythe in order to reclaim their company of Death Inc., leading to a ton of satisfying slash-’em-up action so far. In contrast, Have a Nice Death, the new action-platformer from Magic Design Studios, is all about the idea of death and the afterlife as a workplace, not unlike, say, the afterlife in Beetlejuice. But the story there was more about the nature of death and its role in life, and the office setting was more of a jumping-off point and a hub level. Last year saw the release of Death’s Door, an amazing action-adventure game about a lone crow working for a bureaucratic department tasked with having to retrieve one lost soul in order to complete their job. ![]()
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